Concept Art for Enemy Character Designs: Department of Malicious Vagueness (DMV) Video Game

The Department of Malicious Vagueness exists in a crumbling afterlife bureaucracy where logic, time, and even reality itself have started to decay. The visual world must evoke a quiet suffocation, a feeling of being trapped in endless cycles of meaningless work, surrounded by systems that are both decayed and disturbingly alive. 

This art direction exists to create a feeling of being lost inside a machine built by forgotten hands, fighting to find meaning where none was intended.

Elite Enemy: Ex-Lawyer

Special Enemy: Office Worker

Basic Enemy: Spirit Being

Boss Enemy: Nepo Baby (Neutral)

Boss Enemy: Nepo Baby (Angry)

Boss Enemy: Nepo Baby (Calmed)

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