Concept Art for Enemy Character Designs: Department of Malicious Vagueness (DMV) Video Game
The Department of Malicious Vagueness exists in a crumbling afterlife bureaucracy where logic, time, and even reality itself have started to decay. The visual world must evoke a quiet suffocation, a feeling of being trapped in endless cycles of meaningless work, surrounded by systems that are both decayed and disturbingly alive.
This art direction exists to create a feeling of being lost inside a machine built by forgotten hands, fighting to find meaning where none was intended.
Elite Enemy: Ex-Lawyer
Special Enemy: Office Worker
Basic Enemy: Spirit Being
Boss Enemy: Nepo Baby (Neutral)
Boss Enemy: Nepo Baby (Angry)
Boss Enemy: Nepo Baby (Calmed)